Yes, why is the God Eater game not an RPG game, even though it is made in Japan. Before I continue, have you read this article, No Character Leveling System, Not RPG?
Those of you who have read it, more or less might have gotten few ideas, why God Eater game in my opinion is not an RPG or JRPG games.
Just like Monster Hunter World in the article I mentioned earlier, it is not an RPG game, God Eater entered in the list of same type of game, I name it a Hunting Game, or J-Action maybe if you want to, which means it’s a Japanese Action Game.
The Hunting Game Type or J-Action is clearly means that those games are action game type. Because they don’t have character leveling system.
Indeed they have crafting, character rank or hunter rank skills, exploration, can change clothes and armor, change weapons, buy and sell at stores. They also have quests and missions, even have many sub quests or optional missions, and so on.
All of those game features making the game seems feasible to enter the RPG game list.
But, that’s not enough
Yes it’s not enough. If the elements or main elements of RPG games are things I mentioned earlier, so what is the difference compared to action games and adventure games whichall of these elements are also in there? What’s the difference?
As in the article I mentioned earlier, Main element in which will distinguishes the game RPG from any other game types is a system leveling character. Without it, a game cannot be called an RPG game.
The character leveling system in an RPG game, is a character development system, where there are levels the character itself, and various complex parameters that have unique calculations, and are influenced by many things, such as :
- level up
- passive skills
- active skills
- status changes
- power up items
- healing items, and many others.
Not to mention about developing the skills of the character itself (system leveling skills) from both passive skills and active skills, to triggered skills and other types of skills.
Skills in RPG games, mostly comes from the character itself, and a small number from other sources. For example by using accessories, clothes or weapons with certain attributes, the character can get extra skills ready to use.
The character leveling system is the backbone or the basic foundation of the RPG game as it’s breath of life. Leveling skills system in characters also become an inseparable part of character leveling system which both of them always runs together.
What do you think? Do you have different opinions?